WW – Whirlwind skill, granted to the assassin by the Chaos Runeword playing the game as it was intended, opposed to PvP (Player vs Player, i.e. Similar but different terms are EIAS and SIAS which are discussed later That was a mouthfull, so here is the table of contents: GENERAL GUIDEĬ/C – Claw/Claw equipment setup – opposed to W/S (Weapon/Shield) There is a weapon section following this, then technical details, and various appendices including examples, abbreviations, credits, etc. Also in this part is the first mention of the various hybrids that a kicker has. Following that is a more in depth explanation including reasons for certain choices. The first section is a basic introduction to the playing and equipment of a standard kicker. Needless to say, it was a big undertaking. I have tried to write this guide so that anyone can find what they need. There are more variants that work with kickers than almost any other build, but certain principles must be followed to ensure success. This is not a “Here’s the best, use it or die” kind of guide. Because of the breadth of information covered, it is long, detailed, and complicated. It is oriented almost entirely towards PvM (player versus monster), with little-to no direct information about PvP (player versus player). This includes twink/no twink, hard/softcore, and players 1/8. This is meant to be an all-purpose guide and reference for playing Assassins using the Dragon Talon skill. Shadow Warrior or Master or none-at-all?.PLAYING MODIFICATIONS (and other preferences).
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